Read, Recruit, Deploy: How MUSTER Plays
Three decisions carry a run from uncertain ground to automatic battle: read the clues, shape a warband, and choose the opening.
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Milestones, mechanics, and what we learn while making MUSTER.
Three decisions carry a run from uncertain ground to automatic battle: read the clues, shape a warband, and choose the opening.
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The first moving look at the full loop—from reading numbered ground to sending a newly equipped warband into battle.
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Meet a roguelite where the numbers hide both monsters and prizes, and every careful dig helps build the party for the fight ahead.
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